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Steam market intelligence

Dungeon Antiqua

90% positive · 401 Steam reviews · released Oct 9, 2024 · by Shiromofu Factory

RPGJRPGDungeon CrawlerHack and Slash2DPixel Graphics1980sIndie

What it likely sold — estimate, stated as a range on purpose

Lifetime units: ~15.2k (P10–P90: 6.1k – 33.5k)

Gross revenue: ~$87.2k (P10–P90: $34.9k – $192k)

Estimate, method v1.0 — before Steam's ~30% share, refunds and VAT. The band approximates where about 8 in 10 comparable games land in published studies; some sit outside it. Our own hit rate goes on the accuracy ledger once measured. How we estimate

Estimates are statistical inferences from public data. They are not sourced from Valve or the developer and may deviate materially from actual results. Do not rely on them for investment or contractual decisions. As of Oct 1, 2026.

Player voice — measured shares of Steam thumbs, never a model

Visuals & audio88% positive · 43 mentions
“I played Wizardry I on the Apple II in the late 1980s, but never finished it. Recently I finished the modern remake using the modern settings that make it significantly less grindy (though still quite grindy). After that, I felt I needed…”Recommended · Steam review · Dec 2025 · 79 h played · Report / request removal
Gameplay & mechanics86% positive · 36 mentions
“Fun little Wizardry x Final Fantasy hybrid dungeon crawl. From the former there is creation of individual party members, town with shop, tavern and church, from the latter is the general gameplay, music and graphics. Not much story here…”Recommended · Steam review · Jun 2025 · 13 h played · Report / request removal
Content & longevity91% positive · 33 mentions
“I played Wizardry I on the Apple II in the late 1980s, but never finished it. Recently I finished the modern remake using the modern settings that make it significantly less grindy (though still quite grindy). After that, I felt I needed…”Recommended · Steam review · Dec 2025 · 79 h played · Report / request removal
Story & writing89% positive · 28 mentions
“I played Wizardry I on the Apple II in the late 1980s, but never finished it. Recently I finished the modern remake using the modern settings that make it significantly less grindy (though still quite grindy). After that, I felt I needed…”Recommended · Steam review · Dec 2025 · 79 h played · Report / request removal
Difficulty & balance100% positive · 27 mentions
“I played Wizardry I on the Apple II in the late 1980s, but never finished it. Recently I finished the modern remake using the modern settings that make it significantly less grindy (though still quite grindy). After that, I felt I needed…”Recommended · Steam review · Dec 2025 · 79 h played · Report / request removal
Price & value92% positive · 24 mentions
“I played Wizardry I on the Apple II in the late 1980s, but never finished it. Recently I finished the modern remake using the modern settings that make it significantly less grindy (though still quite grindy). After that, I felt I needed…”Recommended · Steam review · Dec 2025 · 79 h played · Report / request removal
Controls & UI77% positive · 13 mentions
“I played Wizardry I on the Apple II in the late 1980s, but never finished it. Recently I finished the modern remake using the modern settings that make it significantly less grindy (though still quite grindy). After that, I felt I needed…”Recommended · Steam review · Dec 2025 · 79 h played · Report / request removal

156 recent English reviews stored · topics keyword-matched · topics under 12 mentions stay hidden · methodology

Reviews are shown as published on Steam, including reviews from key activations and free copies — so percentages here can differ from the score on the Steam store page. GameTrend does not check whether reviewers bought or played the game.

Game DNA — store facts, community tag votes, labeled AI inference

Technology

2D

Art style

Pixel art

Structure

Procedural

How you play together

Single-player

Platform features

Full controller support

Business model

Buy to play

Sources: Valve store fields · community tag votes · AI-inferred values are marked and drawn from a fixed vocabulary.

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