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Steam market intelligence

Knights College 2

91% positive · 570 Steam reviews · released Nov 27, 2025 · by KAIJYU-09

What it likely sold — estimate, stated as a range on purpose

Lifetime units: ~18,810 (P10–P90: 7,524 – 41,382)

Gross revenue: ~$385,451 ($154,180 – $847,992)

Estimate, method v1.0 — before Steam's ~30% share, refunds and VAT. The band means: we'd be surprised if the truth sat outside it. How we estimate

Player voice — measured shares of Steam thumbs, never a model

Story & writing97% positive · 74 mentions
“♡ They're back!! It's finally time to start the next semester at the Knights College! Theo, Grantttt, Paul, I'm comiiing, Im soo ready! (•⊙ω⊙•) https://steamcommunity.com/sharedfiles/filedetails/?id=3683550875 So after successfully…”Recommended · Steam review · Mar 2026 · 14 h played
Visuals & audio95% positive · 21 mentions
“*SPOILER ALERT* Pros: -Art is nice -Music is better, more variety compared to 1st game -CG animations are nice -World building is a lot easier to follow compared to first game -You get to 'sleep' with Derich Cons: -Not every significant…”Recommended · Steam review · Nov 2025 · 9 h played
Content & longevity100% positive · 14 mentions
“*SPOILER ALERT* Pros: -Art is nice -Music is better, more variety compared to 1st game -CG animations are nice -World building is a lot easier to follow compared to first game -You get to 'sleep' with Derich Cons: -Not every significant…”Recommended · Steam review · Nov 2025 · 9 h played

140 recent English reviews stored · topics keyword-matched · topics under 12 mentions stay hidden · methodology

Game DNA — store facts, community tag votes, labeled AI inference

Business model

Buy to play

Sources: Valve store fields · community tag votes · AI-inferred values are marked and drawn from a fixed vocabulary.

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