Steam market intelligence
Growing Things Up - Season 1
92% positive · 614 Steam reviews · released Jan 18, 2026 · by King, BLANQ
What it likely sold — estimate, stated as a range on purpose
Lifetime units: ~20,262
(P10–P90: 8,105 – 44,576)
Gross revenue: ~$215,827
($86,333 – $474,815)
Estimate, method v1.0 — before Steam's ~30% share, refunds and VAT. The band means: we'd be surprised if the truth sat outside it. How we estimate
Player voice — measured shares of Steam thumbs, never a model
Last 90 days: 84% positive across 45 stored reviews. Simulation games with 100+ reviews typically sit around 83% (median of 3090 games).
Story & writing86% positive · 142 mentions
“Here are the Pro & Cons of this AVN as I see it, I hope this helps. Overall rating 7 out of 10 so far. Pros: 1. The graphics are pretty good. 2. The story is not bad and the grammar is good. 3. So far my favourite characters are Anna & her…”Recommended · Steam review · Jan 2026 · 7 h played
Visuals & audio89% positive · 70 mentions
“Here are the Pro & Cons of this AVN as I see it, I hope this helps. Overall rating 7 out of 10 so far. Pros: 1. The graphics are pretty good. 2. The story is not bad and the grammar is good. 3. So far my favourite characters are Anna & her…”Recommended · Steam review · Jan 2026 · 7 h played
Content & longevity85% positive · 39 mentions
“Rushed plot and wasted potential. This game is a prime example of why rushing a story is a mistake. Instead of developing the main cast and exploring intriguing side stories, the game sprints through the plot, leaving many characters…”Recommended · Steam review · Jan 2026 · 1 h played
Price & value77% positive · 35 mentions
“Casual playthrough ~5 hours No spoilers in this review! [url=https://store.steampowered.com/curator/45534557/]@MatureContent While this AVN isn't bad, it has definitely been overhyped by players who only judge it by the characters and…”Recommended · Steam review · May 2026 · 6 h played
233 recent English reviews stored · topics keyword-matched · topics under 12 mentions stay hidden · methodology
Game DNA — store facts, community tag votes, labeled AI inference
Business model
Buy to play
Sources: Valve store fields · community tag votes · AI-inferred values are marked and drawn from a fixed vocabulary.