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Rewind 99

78% positive · 456 Steam reviews · released Mar 11, 2026 · by Gunmetal Games, Real Fake Games

What it likely sold — estimate, stated as a range on purpose

Lifetime units: ~15k (P10–P90: 6k – 33.1k)

Gross revenue: ~$148k (P10–P90: $59.2k – $325k)

Estimate, method v1.0 — before Steam's ~30% share, refunds and VAT. The band approximates where about 8 in 10 comparable games land in published studies; some sit outside it. Our own hit rate goes on the accuracy ledger once measured. How we estimate

Estimates are statistical inferences from public data. They are not sourced from Valve or the developer and may deviate materially from actual results. Do not rely on them for investment or contractual decisions. As of Jul 7, 2026.

Player voice — measured shares of Steam thumbs, never a model

Last 90 days: 44% positive across 73 stored reviews. Action games with 100+ reviews typically sit around 84% (median of 3300 games).

Performance & stability51% positive · 126 mentions
“Tons of fun and a great, unique take on the store sim genre. The art style is something you'd see on late 90s cartoons like Rocko's Modern Life or Doug, I love it so much. Obviously being in EA and in active development there are some bugs…”Recommended · Steam review · Mar 2026 · 7 h played · Report / request removal
Content & longevity63% positive · 78 mentions
“I love simulator games, especially shop management games, so I originally picked this up expecting a retro video rental store simulator. But it's sooooo much more than that. There are so many little silly references, secrets, and random…”Recommended · Steam review · Jun 2026 · 4 h played · Report / request removal
Multiplayer & community62% positive · 63 mentions
“Pro: 100% Human Made Assets. Con: We still don't have multiplayer.”Recommended · Steam review · Sep 2026 · 1 h played · Report / request removal
Visuals & audio62% positive · 45 mentions
“Tons of fun and a great, unique take on the store sim genre. The art style is something you'd see on late 90s cartoons like Rocko's Modern Life or Doug, I love it so much. Obviously being in EA and in active development there are some bugs…”Recommended · Steam review · Mar 2026 · 7 h played · Report / request removal
Gameplay & mechanics65% positive · 43 mentions
“The game has a ton of problems but delivers a decent video store gameplay loop that fits more of a kid audience than Retro Rewind.”Recommended · Steam review · Apr 2026 · 42 h played · Report / request removal
Price & value55% positive · 33 mentions
“I really like this game and highly recommend. With it being in early access I do have some ideas thinking back when I use to go to the video store growing up and just some ideas. Ideas: Seasons (would be cool and tied to next idea) instead…”Recommended · Steam review · Mar 2026 · 3 h played · Report / request removal
Story & writing63% positive · 19 mentions
“Unique character designs that are reminiscent of Doug. A lot of 90s references as well as some more recent media references. a lot more systems than just renting and creating movies, which includes combat with a local movie rental…”Recommended · Steam review · Mar 2026 · 5 h played · Report / request removal
Controls & UI50% positive · 16 mentions
“Whilst the game definitely RUNS great on steamdeck, there is no controller support and some basic buttons are mapped backwards like toggling through the hotbar. You can still play it on steamdeck but it's a bit of a task in some areas... I…”Recommended · Steam review · Apr 2026 · 1 h played · Report / request removal

362 recent English reviews stored · topics keyword-matched · topics under 12 mentions stay hidden · methodology

Reviews are shown as published on Steam, including reviews from key activations and free copies — so percentages here can differ from the score on the Steam store page. GameTrend does not check whether reviewers bought or played the game.

Game DNA — store facts, community tag votes, labeled AI inference

Business model

Buy to playEarly Access

Sources: Valve store fields · community tag votes · AI-inferred values are marked and drawn from a fixed vocabulary.

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